Posted by: Raiun | February 25, 2013

Board Game AI Design

I recently had a short discussion with someone about a board game I’d never heard of called Quoridor. He expressed interest in designing an AI for the game, so I thought I would take a stab at outlining, in a general sense, what an AI might look like for it. Read More…

Posted by: Raiun | January 23, 2013

Losing a Friend

Last night, I believe I lost a friend for good.  Read More…

Posted by: Raiun | January 15, 2013

Labels and Identity

My original intent in starting this blog was to make it sort of an online portfolio, where I display things I have created and projects I am working on. Since I ended up not really working on anything or creating anything, it fell apart very quickly. Now I guess I’m just going to use it as a more personal thing, where I just talk about whatever is on my mind, and maybe eventually I’ll get back towards projects and other things, when I start working on anything like that.

I’ve had a lot of things on my mind lately, so I thought I’d start posting my thoughts on some of them. Read More…

Posted by: Raiun | August 14, 2012

Short Game Project – Nibbles Part 1

Recently, I decided to renew my interest in game design and creation. I haven’t worked on a serious programming project outside of school in quite some time, so I wanted to start off with something simple that wouldn’t take me a long time to complete and would help get me back into a programming mindset.

Back in my first year of taking computer science at university, one of the assignments was to build a game called “Nibbles” using a command prompt window and ASCII characters. At the time, my professor gave us students a large portion of the code to use, because the assignment was less about making the game, and more about learning the ability to read and use the code that he gave us.

I decided to re-make Nibbles from scratch, because it was a fairly straightforward game, wouldn’t take me a ton of time, and would give me a complete, working game at the end. Read More…